Konnichiwa! I am a passionate environment artist who enjoys combining my creativity and technical skills to create stunning environment for films. I love story telling and collaborative process with a team. Let’s create something amazing to inspire the future generations!
I am currently working as a visual development environment artist at Skydance Animation. I've been a part of entertainment industry with experience in film, commercial and advertisement since 2013 after graduating from Gnomon School of Visual Effects in Hollywood, CA.
Create variety of high quality photo-realistic models, textures and shadings for props and environments to our client's needs.
Collaborates with art department and create production ready assets from concept designs for use on stage for capture and also serve as starting point for WETA Digital to iterate upon. Provide mentor ship and training to modelers as a lead.
Collaborated with art directors, production designers, layout, look, and modeling supervisors to create environments and props in feature films. Responsibilities included environment scouting, set dressing, and compositional decisions to accomplish art direction goals for making a believable and appealing world.
Modeled environments and props under a tight schedule for projects in advertising, video games, and music videos.
Created advertising campaign artwork for entertainment and traditional advertising for studios like Disney, Pixar, Dreamworks, FOX and many others.
Created Japanese graphics and calligraphy for Big Hero 6. Advised and art directed look development artists to create authentic and respectable Japanese designs.
Developed an understanding of workflows and pipelines within a proprietary feature film production. Responsibilities included modeling sets and props on Big Hero 6.